AbraCalc

Worm Dash

Navigate the worm through a shrinking maze. Walls kill — can you outlast the grid?

Worm Dash Score: 0   Level: 1
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APA

AbraCalc. (2026). Worm Dash [Online calculator]. Retrieved from https://abracalc.com/game/worm-dash/

BibTeX

@misc{abracalc-worm-dash, author = {AbraCalc}, title = {Worm Dash}, year = {2026}, howpublished = {\url{https://abracalc.com/game/worm-dash/}} }

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How to play

  1. Use arrow keys or ▲▼◀▶ buttons to steer your worm.
  2. Eat the red food squares to grow and score points.
  3. Each level adds two new brown wall tiles — plan your path!
  4. Hitting a wall or your own body ends the game.
  5. The worm wraps around screen edges safely.

Steer the worm to eat red food. New brown walls appear as you level up — don't crash into them or your own tail!

How it works

Worm Dash is a Snake-style game with a maze twist. You control a growing worm that moves continuously; steering it into a wall or its own body ends the game. The maze layout shrinks or alters over time, adding pressure beyond the usual body-length hazard.

Collecting items (food or gems) causes the worm to lengthen, which increases the risk of self-collision in the increasingly tight corridors. Planning your route three to five moves ahead is essential -- do not simply react to what is immediately in front.

The game is a classic test of spatial planning and works well as a brain-sharpening warm-up. It requires no setup and loads instantly in a browser.

Worked example

Surviving the first maze level

  1. Start moving and immediately pick a direction that gives you an open corridor.
  2. Collect the first food item to grow the worm.
  3. After collecting, plan your next loop so the tail does not block your return path.
  4. Steer away from corners early -- they become traps once the worm is long.
  5. Continue collecting while keeping at least one full open loop in your planned route.

Completion of the first maze stage without a wall or self-collision.

Common mistakes to avoid

  • Chasing every food item without considering whether reaching it leaves an escape route.
  • Hugging walls tightly on long stretches, which can trap the tail and cause a self-collision on the return.
  • Reacting only to what is one cell ahead rather than planning a full loop in advance.

Key terms

Self-collision
When the worm's head hits any segment of its own body, which ends the game.
Shrinking maze
A mechanic where the playfield gradually reduces in size, forcing the worm into tighter and tighter space.
Worm length
The number of segments the worm body has, which increases each time food is collected.

Frequently asked questions

How are walls added?
Every time you reach the score threshold for a new level, two new wall segments appear randomly on the grid.
Does the worm wrap around?
Yes — edges wrap, but brown wall tiles kill on contact.